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NeoAcademic

technology, education and training from an industrial/organizational (I/O) psychologist

  • Home
  • About Richard
  • Landers Consulting
  • I/O Grad School Series

Can Video Games Be Used in Health Care? (VG Series Part 5/10)

Part 5 of my series examining research evidence for the value of video games. This time: video games that have been made for patient care and training doctors.

How Do We Design Effective Video Games for Learning? (VG Series Part 4/10)

Part 4 of my series examining research evidence for the value of video games. This time: a framework for educational games research.

Can Spatial Cognition Be Trained with Video Games? (VG Series Part 3/10)

Part 3 of my series examining research evidence for the value of video games. This time: the potential of video games to improve spatial cognition.

Does Personality Predict Vulnerability to Violence in Games? (VG Series Part 2/10)

Part 2 of my series examining research evidence for the value of video games. This time: a spherical model of personality for predicting video game violence.

Is Video Game Research Influenced by the Media? (Part 1/10)

In this 10-part series, I’m reviewing articles in a recent special issue of the Journal of General Psychology on video games across a variety of domains – child-rearing, education, entertainment, and even psychotherapy.

Some Employers Ruin Surveys For the Rest of Us

Some employers survey their employees “anonymously” but act dishonestly. What do the rest of us do to convince employees of our truthfulness?

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