Can Video Games Be Used in Health Care? (VG Series Part 5/10)
Part 5 of my series examining research evidence for the value of video games. This time: video games that have been made for patient care and training doctors.
technology, education and training from an industrial/organizational (I/O) psychologist
Part 5 of my series examining research evidence for the value of video games. This time: video games that have been made for patient care and training doctors.
Part 4 of my series examining research evidence for the value of video games. This time: a framework for educational games research.
Part 3 of my series examining research evidence for the value of video games. This time: the potential of video games to improve spatial cognition.
Part 2 of my series examining research evidence for the value of video games. This time: a spherical model of personality for predicting video game violence.
In this 10-part series, I’m reviewing articles in a recent special issue of the Journal of General Psychology on video games across a variety of domains – child-rearing, education, entertainment, and even psychotherapy.
Some employers survey their employees “anonymously” but act dishonestly. What do the rest of us do to convince employees of our truthfulness?