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NeoAcademic

technology, education and training from an industrial/organizational (I/O) psychologist

  • Home
  • About Richard
  • Landers Consulting
  • I/O Grad School Series

How Do Typical Gamers Play Games? (VG Series Part 10/10)

Part 10 of my series examining research evidence for the value of video games. This time: understanding the psychology of typical gamers (i.e. no mental disorders this time!).

How Do Video Games Motivate People? (VG Series Part 9/10)

Part 9 of my series examining research evidence for the value of video games. This time: a model for understanding the potential of video games to motivate people.

Can Video Games Get People to Vote? (VG Series Part 8/10)

Part 8 of my series examining research evidence for the value of video games. This time: serious video games and their use to improve civic engagement.

Should Video Games Be Used in Therapy? (VG Series Part 7/10)

Part 7 of my series examining research evidence for the value of video games. This time: video games and their use in psychotherapy.

Call for Participants in NSF Proposal to Integrate Social Media in Undergraduate Education

My mission: I want to develop a freely available, NSF-funded, open source online social networking platform customized to the needs of university faculty and students.

Should Children with Autism Play Video Games? (VG Series Part 6/10)

Part 6 of my series examining research evidence for the value of video games. This time: video games and children with developmental disorders.

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