Category: Scholarly Pursuits
Gamification, which refers to the use of game elements in non-game contexts, is commonly used as a way to influence the motivation of people in a variety of contexts, including consumer behavior, employee behavior, and...
Amazon Mechanical Turk (MTurk) has quickly become a highly visible source of participants for human subjects research. Psychologists, in particular, have begun to use MTurk as a major source of quick, cheap data. Studies...
The most promising and yet most disappointing aspects of the Internet are the written comments left by the general public. On one hand, comment sections are a great democratization of personal opinion. With public commenting, anyone can make...
Many modern organizations try to compete for top talent by adding fancy, interactive experiences to their recruitment process – think of something like a virtual tour. Such interactive experiences are expensive, but their creators hope...
A number of articles have been appearing in my news feeds lately from representatives of Google talking about hiring interviews. Specifically, Mashable picked up a Q&A exchange posted on Quora in which someone asked: “Is...
One of the biggest challenges for research involving surveys is maintaining a high rate of completion and compliance with survey requirements. First, we want a reasonably representative sample of whomever we send the survey to. Second,...