Category: Scholarly Pursuits
One of the most common forms of gamification is the use of leaderboards. Despite their bad press, leaderboards are commonly used to direct people to achieve specific target goals while motivating them via competition....
If you haven’t heard by now, #MTurkGate refers to a sudden up-to-400% fee increase by Amazon on MTurk Requesters hiring MTurk Workers to do work on Amazon Mechanical Turk. Or more specifically, MTurkGate refers to the...
As I described in my last post, gamification is often misused and abused, applied in ways and in situations where it is unlikely to do much good. When we deploy new learning technologies, the ultimate goal...
When any new technology is introduced purported to “revolutionize teaching,” people tend to get skeptical. Teaching has been the target of revolution many times, yet the best teaching now tends to resemble the best...
Gamification, the use of game elements in non-game contexts, is increasingly being implemented in both student and organizational learning initiatives. Many of these efforts are atheoretical, meaning that the teachers using them don’t necessarily...
As is becoming a yearly tradition, the Society for Industrial and Organizational Psychology (SIOP) has released its list of anticipated top workplace trends for 2015 based upon a vote of the current SIOP membership....