Category: Scholarly Pursuits

Gamification Works a Lot Like Goal-Setting

One of the most common forms of gamification is the use of leaderboards. Despite their bad press, leaderboards are commonly used to direct people to achieve specific target goals while motivating them via competition....

How Will #MTurkGate Affect the Validity of Research?

If you haven’t heard by now, #MTurkGate refers to a sudden up-to-400% fee increase by Amazon on MTurk Requesters hiring MTurk Workers to do work on Amazon Mechanical Turk. Or more specifically, MTurkGate refers to the...

Examining Evidence for Leaderboards and Learning

As I described in my last post, gamification is often misused and abused, applied in ways and in situations where it is unlikely to do much good. When we deploy new learning technologies, the ultimate goal...

Psychological Theory and Gamification of Learning

Gamification, the use of game elements in non-game contexts, is increasingly being implemented in both student and organizational learning initiatives. Many of these efforts are atheoretical, meaning that the teachers using them don’t necessarily...

Top Ten I-O Workplace Trends for 2015

As is becoming a yearly tradition, the Society for Industrial and Organizational Psychology (SIOP) has released its list of anticipated top workplace trends for 2015 based upon a vote of the current SIOP membership....