Fight Your Fear of Cockroaches With Augmented Reality
You sit at a desk, wear a virtual reality headset, and then see the desk that you’re sitting at covered in cockroaches. Creepy.
technology, education and training from an industrial/organizational (I/O) psychologist
You sit at a desk, wear a virtual reality headset, and then see the desk that you’re sitting at covered in cockroaches. Creepy.
Gamers say they want more challenging games, game studios produce challenging games, and then those games often don’t perform as well on the market as they should. This has important implications for the design of training games.
Inside Higher Ed discusses the results found by a survey conducted by Pearson on faculty use of social media. The results are pretty surprising.
I recently came across a fairly unique presentation format called Ignite! The basic premise is well captured by its tag line, “enlighten us, but make it quick.” Speakers have 5 minutes to present 20 slides that advance automatically every 15 seconds.
Northern Arizona University is implementing a system by which class attendance is tracked by scanning students as they walk into a classroom. The article is a little light on detail, but from what I can piece together, student ID cards will be implanted with an RFID chip (similar to the technology used in current US passports) which can be read from a distance. Thus, when you walk in the door, a sensor detects your student ID and automatically registers you attendance.
We may be on the opposite side of a virtual worlds bubble, but that has absolutely no impact on what should be our core concern: can virtual worlds be used to minimize costs or improve outcomes for workers, and how do we do it?