Succeeding at Games Doesn’t Mean Players Enjoy Them
If players succeed at a game (play well), they only enjoy the game if they feel they were responsible for that success.
technology, education and training from an industrial/organizational (I/O) psychologist
If players succeed at a game (play well), they only enjoy the game if they feel they were responsible for that success.
Potential applicants may never apply to work in your organization if your website does nothing to combat stereotypes about industry culture.
Research explores the cognitive-affective states students experience during learning games. Surprisingly, the state of confusion leads to student engagement.
There are four general classifications of social media users, according to recently published research: introvert, novel, versatile, and expert-communicator.
New research reveals that social people tend to use Facebook more often than asocial people. I guess the Internet is not just for nerds anymore.
In a study of 1222 undergraduates, Selwyn examined differences in cybercheating levels between a variety of majors and student types. Overall results? 61.9% of students cheat.