Unfolding the IKEA Effect: Why We Love the Things We Build
The IKEA Effect refers to the tendency for people to value things they have created/built themselves more than if made by someone else – in fact, nearly as much as if an expert had...
technology, education and training from an industrial/organizational (I/O) psychologist
The IKEA Effect refers to the tendency for people to value things they have created/built themselves more than if made by someone else – in fact, nearly as much as if an expert had...
The results of a poll by Saatchi & Saatchi have recently been floating around the blogosphere indicating that the majority of people want gameification at work. As with any time an online “expert” makes...
One of my core personal missions is to convince the corporate world that gameification is a valuable tool in the arsenal of HR strategists for encouraging particular behaviors from their employees. From a mechanical...
If you are a long-term reader, you may remember that in January, I applied for a grant from the National Science Foundation to produce SOCL, the Social network for Online Community-based Learning, which incorporates...
In a recent issue of the Journal of Virtual Worlds Research, Beck et al. ((Beck, D., Fishwick, P., Kamhawi, R., Coffey, A. J., & Henderson, J. (2011). Synthesizing presence: A multidisciplinary review of the...
Yet another article in the null hypothesis significance testing (NHST) and effect size testing (EST) debate. Perhaps we should use both?