Who Really Wants Gameification at Work?
The results of a poll by Saatchi & Saatchi have recently been floating around the blogosphere indicating that the majority of people want gameification at work. As with any time an online “expert” makes...
technology, education and training from an industrial/organizational (I/O) psychologist
The results of a poll by Saatchi & Saatchi have recently been floating around the blogosphere indicating that the majority of people want gameification at work. As with any time an online “expert” makes...
Student engagement and semester GPA were both improved through the addition of Twitter to a course.
Technical difficulties in training lead to higher attrition rates and reduced learning, all with a clever study design.
Part 4 of my series examining research evidence for the value of video games. This time: a framework for educational games research.
In this 10-part series, I’m reviewing articles in a recent special issue of the Journal of General Psychology on video games across a variety of domains – child-rearing, education, entertainment, and even psychotherapy.
I began today by drafting a comment response to this article by Rey Junco about “why educators must become hackers,” but after I started writing, it became obvious that this deserved a much more complete response.