Can Video Games Get People to Vote? (VG Series Part 8/10)
Part 8 of my series examining research evidence for the value of video games. This time: serious video games and their use to improve civic engagement.
technology, education and training from an industrial/organizational (I/O) psychologist
Part 8 of my series examining research evidence for the value of video games. This time: serious video games and their use to improve civic engagement.
Part 7 of my series examining research evidence for the value of video games. This time: video games and their use in psychotherapy.
My mission: I want to develop a freely available, NSF-funded, open source online social networking platform customized to the needs of university faculty and students.
Part 6 of my series examining research evidence for the value of video games. This time: video games and children with developmental disorders.
Part 5 of my series examining research evidence for the value of video games. This time: video games that have been made for patient care and training doctors.
Part 4 of my series examining research evidence for the value of video games. This time: a framework for educational games research.