Category: games

Psychological Theory and Gamification of Learning

Gamification, the use of game elements in non-game contexts, is increasingly being implemented in both student and organizational learning initiatives. Many of these efforts are atheoretical, meaning that the teachers using them don’t necessarily...

Label It a “Game” to Get Gamification Benefits

Gamification, which refers to the use of game elements in non-game contexts, is commonly used as a way to influence the motivation of people in a variety of contexts, including consumer behavior, employee behavior, and...

Unpacking the Top 10 I/O Psychology Trends for 2014

Each month, the Society for Industrial & Organizational Psychology releases a newsletter describing current events in I/O Psychology. In the February issue, I noticed a brief article on an intriguing little study conducted by...