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NeoAcademic
technology, education and training research from an industrial/organizational (I/O) psychologist in the ivory tower
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11.29.10
Profiling Cheaters in College
1
11.19.10
How Do Typical Gamers Play Games? (VG Series Part 10/10)
1
11.9.10
How Do Video Games Motivate People? (VG Series Part 9/10)
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10.26.10
Can Video Games Get People to Vote? (VG Series Part 8/10)
2
10.22.10
Should Video Games Be Used in Therapy? (VG Series Part 7/10)
7
10.14.10
Call for Participants in NSF Proposal to Integrate Social Media in Undergraduate Education
6
10.7.10
Should Children with Autism Play Video Games? (VG Series Part 6/10)
1
10.4.10
Can Video Games Be Used in Health Care? (VG Series Part 5/10)
1
9.22.10
How Do We Design Effective Video Games for Learning? (VG Series Part 4/10)
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9.16.10
Can Spatial Cognition Be Trained with Video Games? (VG Series Part 3/10)
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9.14.10
Does Personality Predict Vulnerability to Violence in Games? (VG Series Part 2/10)
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9.9.10
Is Video Game Research Influenced by the Media? (Part 1/10)
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9.2.10
Some Employers Ruin Surveys For the Rest of Us
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8.24.10
Pre-Teaching Interventions to Maximize Learning
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8.19.10
If You’re Gonna Monitor Employee Vehicles, Do It Right
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Recent Posts
Summer 2013 Updates and Posting Schedule
Are You Or Your Child Addicted to Online Games? An Online Assessment Tool
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SIOP 2013: Day 3
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SIOP 2013: Schedule Planning
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