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	<title>Comments on: How Do We Design Effective Video Games for Learning? (VG Series Part 4/10)</title>
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	<link>http://neoacademic.com/2010/09/22/how-do-we-design-effective-video-games-for-learning-vg-series-part-410/</link>
	<description>technology, education and training research from an industrial/organizational (I/O) psychologist in the ivory tower</description>
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		<title>By: Len Annetta</title>
		<link>http://neoacademic.com/2010/09/22/how-do-we-design-effective-video-games-for-learning-vg-series-part-410/#comment-21442</link>
		<dc:creator>Len Annetta</dc:creator>
		<pubDate>Thu, 09 Feb 2012 17:14:12 +0000</pubDate>
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		<description><![CDATA[Thanks for sharing my work.  I have moved from NC State, which is why you might not have been able to find much.  I&#039;d be glad to share more.]]></description>
		<content:encoded><![CDATA[<p>Thanks for sharing my work.  I have moved from NC State, which is why you might not have been able to find much.  I&#8217;d be glad to share more.</p>
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