4 responses

  1. Manga Therapy
    June 29, 2010

    So, is this study trying to say that most people who love virtual worlds are just angry at reality in general? This study feels a little suspicious if you ask me, but at the same time, certain types of people are more competent in a virtual world than the real world. Who did the researchers pick in the first place?

  2. Couldbe
    June 30, 2010

    As a second life entity I had to think about this for a bit – particularly your hypothesis that people with high openness may be optimised for learning if SL was used as a tool.

    As someone who (I hope) predominantly falls into the openness category I think that currently it may be that virtual worlds are useful as a team building environment (everyone struggling together to get the hang of the virtual world thing) but is too distracting and difficult to use to be an effective learning tool. Certainly some of the educator blogs I’ve read seem to give an indication of enjoyment by students of sl as a learning tool, although they don’t discuss if they’ve seen any improvement in results.

    However fast forward to a future where virtual worlds are more widely experienced and usability is improved (particularly for SL) and I think your hypothesis would be correct. Certainly if I had to go into a (new to me) virtual world for training I’d be more engaged from the outset than normal but (interestingly for me anyway) I detest those outdoor activity/bonding fests that some companies seem to value.

    Thank you for the thought provoking article.

  3. Erin McMichael
    July 1, 2010

    Good stuff! I am a skeptic as well as a MMORPG player, so this is of particular interest to me. Virtual world psychology is a budding psychology and I am looking forward to seeing how it all unfolds.

    Of specific interest to me regarding psychology and RPG online games is to see how people treat each other when they are anonymous and “who they want to be.” The RPG world is different than just offering anonymity that posting on a random forum; one creates a whole other “self” equipped with weapons, skills and outfits; I want to know which people tend towards creating an ideal self, an opposite self and creating characters similar to oneself. There’s just way too much good stuff to be studied from this particular gaming world. Anyway, you’ve made some great points. Thank you for this!

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