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	<title>Comments on: Playing Violent Video Games for a Release That Never Comes</title>
	<atom:link href="http://neoacademic.com/2010/05/19/playing-violent-video-games-for-a-release-that-never-comes/feed/" rel="self" type="application/rss+xml" />
	<link>http://neoacademic.com/2010/05/19/playing-violent-video-games-for-a-release-that-never-comes/</link>
	<description>technology, education and training research from an industrial/organizational (I/O) psychologist in the ivory tower</description>
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		<title>By: Gaujo</title>
		<link>http://neoacademic.com/2010/05/19/playing-violent-video-games-for-a-release-that-never-comes/#comment-3431</link>
		<dc:creator>Gaujo</dc:creator>
		<pubDate>Thu, 28 Oct 2010 19:15:52 +0000</pubDate>
		<guid isPermaLink="false">http://neoacademic.com/?p=796#comment-3431</guid>
		<description><![CDATA[I find your articles thoroughly interesting!  Particularly how you sum it up in the final paragraph.  Nothing irks me more than when a well thought out article like this is hijacked by someone who mis-understands it, and you effectively neutralized that while summarizing as well!]]></description>
		<content:encoded><![CDATA[<p>I find your articles thoroughly interesting!  Particularly how you sum it up in the final paragraph.  Nothing irks me more than when a well thought out article like this is hijacked by someone who mis-understands it, and you effectively neutralized that while summarizing as well!</p>
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		<title>By: Catharsis &#171; You Are Not So Smart</title>
		<link>http://neoacademic.com/2010/05/19/playing-violent-video-games-for-a-release-that-never-comes/#comment-2414</link>
		<dc:creator>Catharsis &#171; You Are Not So Smart</dc:creator>
		<pubDate>Wed, 11 Aug 2010 21:13:48 +0000</pubDate>
		<guid isPermaLink="false">http://neoacademic.com/?p=796#comment-2414</guid>
		<description><![CDATA[[...] Angry People Seek Out Violent Video Games [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Angry People Seek Out Violent Video Games [...]</p>
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		<title>By: Richard N. Landers</title>
		<link>http://neoacademic.com/2010/05/19/playing-violent-video-games-for-a-release-that-never-comes/#comment-1380</link>
		<dc:creator>Richard N. Landers</dc:creator>
		<pubDate>Mon, 31 May 2010 14:09:59 +0000</pubDate>
		<guid isPermaLink="false">http://neoacademic.com/?p=796#comment-1380</guid>
		<description><![CDATA[&quot;None of this addresses how quickly the subjects became ‘unangry’ which is what your sentence I quoted implies.&quot; 

I said no such thing.  I think you are arguing semantics here.  &quot;They found that when angered, people are more likely to seek violent video games for an emotional release&quot; at worst implies incorrectly that people actually engage in video-game-seeking behavior rather than self-report increased interest in video games.  But that&#039;s a relatively unimportant distinction in comparison to the overall message here.  I said nothing about &quot;un-angering.&quot; 

If you are concerned with the final clause, &quot;despite the fact that playing violent video games does not seem to actually provide that release,&quot; this is in reference to the previous research literature on the ineffectiveness of catharsis.  I never claimed that this was tested in the current study.]]></description>
		<content:encoded><![CDATA[<p>&#8220;None of this addresses how quickly the subjects became ‘unangry’ which is what your sentence I quoted implies.&#8221; </p>
<p>I said no such thing.  I think you are arguing semantics here.  &#8220;They found that when angered, people are more likely to seek violent video games for an emotional release&#8221; at worst implies incorrectly that people actually engage in video-game-seeking behavior rather than self-report increased interest in video games.  But that&#8217;s a relatively unimportant distinction in comparison to the overall message here.  I said nothing about &#8220;un-angering.&#8221; </p>
<p>If you are concerned with the final clause, &#8220;despite the fact that playing violent video games does not seem to actually provide that release,&#8221; this is in reference to the previous research literature on the ineffectiveness of catharsis.  I never claimed that this was tested in the current study.</p>
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		<title>By: Andrew</title>
		<link>http://neoacademic.com/2010/05/19/playing-violent-video-games-for-a-release-that-never-comes/#comment-1358</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Mon, 31 May 2010 02:39:05 +0000</pubDate>
		<guid isPermaLink="false">http://neoacademic.com/?p=796#comment-1358</guid>
		<description><![CDATA[&quot;They found that when angered, people are more likely to seek violent video games for an emotional release, despite the fact that playing violent video games does not seem to actually provide that release.&quot;

They found no such thing. 

They found people who were angry and believed in catharsis found them appealing, as opposed to angry people who disbelieved in catharsis found them less appealing.

None of this addresses how quickly the subjects became &#039;unangry&#039; which is what your sentence I quoted implies.

To reach the conclusion you propose  this experiment would need to have 3rd  control group that wasn&#039;t allowed access to ANY video games  and then at some timeframe later poll both the main group and the control group on how angry they still felt.]]></description>
		<content:encoded><![CDATA[<p>&#8220;They found that when angered, people are more likely to seek violent video games for an emotional release, despite the fact that playing violent video games does not seem to actually provide that release.&#8221;</p>
<p>They found no such thing. </p>
<p>They found people who were angry and believed in catharsis found them appealing, as opposed to angry people who disbelieved in catharsis found them less appealing.</p>
<p>None of this addresses how quickly the subjects became &#8216;unangry&#8217; which is what your sentence I quoted implies.</p>
<p>To reach the conclusion you propose  this experiment would need to have 3rd  control group that wasn&#8217;t allowed access to ANY video games  and then at some timeframe later poll both the main group and the control group on how angry they still felt.</p>
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		<title>By: Editor&#8217;s Selections: Video Games, Blue Bananas, Housework, and Mirror Neurons [The Thoughtful Animal] &#187; iThinkEducation.net!</title>
		<link>http://neoacademic.com/2010/05/19/playing-violent-video-games-for-a-release-that-never-comes/#comment-1333</link>
		<dc:creator>Editor&#8217;s Selections: Video Games, Blue Bananas, Housework, and Mirror Neurons [The Thoughtful Animal] &#187; iThinkEducation.net!</dc:creator>
		<pubDate>Wed, 26 May 2010 15:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://neoacademic.com/?p=796#comment-1333</guid>
		<description><![CDATA[[...] Angry people might play video games to release pent up energy and aggression&#8230;But researchers find that it doesn&#8217;t really help. Neoacademic explains why. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Angry people might play video games to release pent up energy and aggression&#8230;But researchers find that it doesn&#8217;t really help. Neoacademic explains why. [...]</p>
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	<item>
		<title>By: ResearchBlogging.org News &#187; Blog Archive &#187; Editor&#8217;s Selections: Video Games, Blue Bananas, Housework, and Mirror Neurons</title>
		<link>http://neoacademic.com/2010/05/19/playing-violent-video-games-for-a-release-that-never-comes/#comment-1328</link>
		<dc:creator>ResearchBlogging.org News &#187; Blog Archive &#187; Editor&#8217;s Selections: Video Games, Blue Bananas, Housework, and Mirror Neurons</dc:creator>
		<pubDate>Tue, 25 May 2010 15:02:35 +0000</pubDate>
		<guid isPermaLink="false">http://neoacademic.com/?p=796#comment-1328</guid>
		<description><![CDATA[[...] Angry people might play video games to release pent up energy and aggression&#8230;But researchers find that it doesn’t really help. Neoacademic explains why. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Angry people might play video games to release pent up energy and aggression&#8230;But researchers find that it doesn’t really help. Neoacademic explains why. [...]</p>
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		<title>By: Richard N. Landers</title>
		<link>http://neoacademic.com/2010/05/19/playing-violent-video-games-for-a-release-that-never-comes/#comment-1294</link>
		<dc:creator>Richard N. Landers</dc:creator>
		<pubDate>Thu, 20 May 2010 15:51:36 +0000</pubDate>
		<guid isPermaLink="false">http://neoacademic.com/?p=796#comment-1294</guid>
		<description><![CDATA[Anger isn&#039;t my specific research area, but it&#039;s apparently pretty definitive:
http://www.psychologicalscience.org/media/myths/myth_30.cfm

Here are a few citations for the issue:
Warren, R., &amp; Kurlychek, R. T. (1981). Treatment of maladaptive anger and aggression: Catharsis vs behavior therapy. Corrective and Social Psychiatry and Journal of Behavior Technology, Methods and Therapy, 27, 135–139.

Geen, R. G., &amp; Quanty, M. B. (1977). The catharsis of aggression: An evaluation of a hypothesis. In L.Berkowitz (Ed.), Advances in experimental social psychology (Vol. 10, (pp. 1–37). New York: Academic Press.

Tavris, C. (1988). Beyond cartoon killings: Comments on two overlooked effects of television. In S.Oskamp (Ed.), Television as a social issue (pp. 189–197). Newbury Park, CA: Sage.

And here is a quote from Tavris (1988):
&quot;it is time to put a bullet, once and for all, through heart of the catharsis hypothesis. The belief that observing violence (or ‘ventilating it’) gets rid of hostilities has virtually never been supported by research&quot;]]></description>
		<content:encoded><![CDATA[<p>Anger isn&#8217;t my specific research area, but it&#8217;s apparently pretty definitive:<br />
<a href="http://www.psychologicalscience.org/media/myths/myth_30.cfm" rel="nofollow">http://www.psychologicalscience.org/media/myths/myth_30.cfm</a></p>
<p>Here are a few citations for the issue:<br />
Warren, R., &#038; Kurlychek, R. T. (1981). Treatment of maladaptive anger and aggression: Catharsis vs behavior therapy. Corrective and Social Psychiatry and Journal of Behavior Technology, Methods and Therapy, 27, 135–139.</p>
<p>Geen, R. G., &#038; Quanty, M. B. (1977). The catharsis of aggression: An evaluation of a hypothesis. In L.Berkowitz (Ed.), Advances in experimental social psychology (Vol. 10, (pp. 1–37). New York: Academic Press.</p>
<p>Tavris, C. (1988). Beyond cartoon killings: Comments on two overlooked effects of television. In S.Oskamp (Ed.), Television as a social issue (pp. 189–197). Newbury Park, CA: Sage.</p>
<p>And here is a quote from Tavris (1988):<br />
&#8220;it is time to put a bullet, once and for all, through heart of the catharsis hypothesis. The belief that observing violence (or ‘ventilating it’) gets rid of hostilities has virtually never been supported by research&#8221;</p>
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		<title>By: LennyC</title>
		<link>http://neoacademic.com/2010/05/19/playing-violent-video-games-for-a-release-that-never-comes/#comment-1292</link>
		<dc:creator>LennyC</dc:creator>
		<pubDate>Thu, 20 May 2010 06:55:17 +0000</pubDate>
		<guid isPermaLink="false">http://neoacademic.com/?p=796#comment-1292</guid>
		<description><![CDATA[What evidence is there that the catharsis does not work?]]></description>
		<content:encoded><![CDATA[<p>What evidence is there that the catharsis does not work?</p>
]]></content:encoded>
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